The problem with using natural sunlight through broken blinds.

Mega Man: NT Warrior was an anime and manga series based off of the Nintendo game Mega Man Battle Network, created by Capcom for the Game Boy Advance and later the DS. Although it shares character names with the original Mega Man games, this is a completely new continuity. Instead of robot battles, you take on the role of Lan Hikari, a kid who likes to play virtual combat with his “Net Navi”, Megaman.exe. Mattel released an action figure line based on the animated series, which had been imported to the US to help promote the Battle Network game (although they gave it a different name from the games).

When I had asked for Mega Man action figures I had meant ones from the toyline where last week’s figure came from. However, I forgot that my parents didn’t keep up on all the latest info on the toys from when I was a kid, much less a bunch of figures that their “Peter Pan Syndrome”-burdened 20+ year-old son wanted. So I ended up with one figure from the “right” line, and the three figures pictured above. So where they any good, and will they stay in the collection like the last two figures?

Pictured above are Megaman, Bass, and Protoman from left to right. In their new “Net Navi” identities, the figures actually look rather similar. All three have a similar body, with differences added. For one thing, each Navi has a unique symbol. They also have different moldings, like Mega’s shoulder pads, or Protoman’s “vest” and ponytail. As for Bass…

I think he looked better with it on.

…he has a removable cloak (which you can have him wear like a jacket, if you want) and a superhuge helmet that looks too big when he removes his cloak. Luckily, the figure comes with a set of shoulder-mounted accessories that you can plug-in when he takes the jacket off.

That's Megaman laughing in the background.

Although as you can see, they don’t really help much. You can also see that the cloak can stand on its own. That’s because of how it’s constructed. It’s a rather thick piece of rubbery plastic to help give a cloak appearance that matches the cartoon.

As for articulation, you’ve pretty much seen it in these pictures. Being the same body mold with a few differences they all have the same articulation points; side-to-side neck, shoulders, knees, waist, and elbows. The wrists can turn due to the shared gimmick of the line, but that’s it. Mega Man’s robotic counterpart last week had what I call the “wristwatch” pose, where you can make the figure look like he’s looking at a watch the way most people do. These figures can’t do that.

"Sure, everybody else gets a sword, and I just get a killer death cannon. Wait..."

And when you have swords, that’s a disappointment. The game and media gimmick involved the virtual characters being able to turn their arms into weapons when their controllers insert “battlechips” into their control system. (More on that in a moment.) Each character comes with their signature weapons. Megaman has his Navi version of the classic Mega Buster, but he also gets a sword. Protoman gets two swords, while Bass only has his own cannon. No second weapon, which I’m assuming requires the blame of the cloak and removable shoulder pieces taking up the rest of the casting mold.

The weapons use transparent plastic for the projectiles and sword blades. The blades are a rubbery plastic, thus making them safe to play with. However, the limited articulation doesn’t really allow for a sword-fighting pose any more dramatic than the one seen above. Also, Bass’s gun is a bit heavy for his arm joints and he can’t point it straight out (or at least mine can’t) like Megaman can. The blasters are just spring-loaded projectile launchers and they don’t fire very far, a common theme among launchers in this review set.

"There's your sword, you big baby!"

Another of the game and show’s gimmick is taken from their namesakes. In the original series, Mega Man can copy the weapons of the Robot Masters he defeats as well as a few other weapons. This game mechanic was one kept in the “Battle Network” game series, only now any character can do it as long as their operator has the aforementioned battlechips. Therefore, all the figures can trade arm weapons. Protoman can actually hold Bass’s cannon in firing position better than Bass can, although it’s still rather heavy compared to the other weapons. So what are battlechips anyway?

First I have to tell you what a “PET” or Personal Transmitter, is. Seen above, the device is what Lan and his friends use to interact with their Net Navis. The operator plugs a battlechip into the PET, and give their Navis their weapons for friendly (or in the story’s case, often unfriendly) combat. Above is the “Advanced PET” device Mattel released in the States. It was adapted from an actual toy in Japan, but unlike the PET of the game and media, this one doesn’t have internet access or do anything other than play games on your own. An updated model was scheduled to be released in the States as it was in Japan, but when the series failed, that didn’t happen.

No, these aren't SD Cards.

Every one of Mattel’s NT Warrior toys, from the action figures to miniature to role-play toys came with a battlechip that could be used to play with the PET game. I’m pretty sure that, much like the media, some chips were rarer than others. I’m told the chips can also be used with the Japanese PETs, although they would be in Japanese. You can use the chips to enhance your character in the game. There were also “booster sets” that were just a set of more battlechips you could use in the game. (These do not work with the Game Boy/DS games, by the way. Just the PET.) I never bought a PET, but you can find a better review here. Just know that a pop-up (or “pop-under” that goes behind your open browser window) will show up to advertise screensavers or something. That’s Fortune City-hosted sites for you.

As for the figures:

Decision: goes

As you can tell, they are good toys, limited articulation aside. Kids could have some fun playing with them like I did with the photo shoot. On the downside, they don’t make very good display pieces. Further, I never had the video games and the cartoon never impressed me. (However, I did enjoy the manga, which will be up for review at a far later date.) So I never really connected with these characters and have no reason to have a representation. Of the various “Mega Man” game series, I prefer the original continuity with the classic Blue Bomber/Super Fighting Robot. So since I’m trying to clear out the clutter here, something has to go and it looks like these three figures are it.

Besides, I’m not getting the fun and joy out of them, so why not give it to a collector who wants them or, better yet,  a kid would have fun doing what you’re supposed to do with a toy and play with it. I’m not afraid to say I play around with my Transformers, although I prefer setting up diorama-style fight scenes to having big battles on the floor like when I was a kid. Nope, don’t do that anymore. Really. Honest. Don’t do that. Adult. Not a kid. Serious.


This completes the first wave of action figure reviews. While I set up the next set I’ll have a different article next week. I’m just not sure what yet.

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