The “longbox” is a….long…box that we use to hold our comics. As part of getting me to go through my old comics to clear them out, I use days when I don’t have a new comic to review to go through old comics in a feature for my other site called “Yesterday’s Comics“. Since being sick meant I didn’t get to the project I had planned, I’m going to post the first four editions here, three from the same series. This way at least you get an article out of me.

“Yesterday’s Comics” comes from the same approach as this site anyway. While new reviews (aka “Today’s Comics”) focuses on whether or not I think you should check out new comic, this is more about “here’s a comic I own, do I really want to keep it?”. I’m stopping at four because after that started a 12-issue series. I’m sure there will be more chances to go through those.

Buy our game.

Advent Rising giveaway comic

DC Comics (2004)

WRITER: Lee Hammock
PENCILER: Billy Dallas Patton
INKER: Serge LaPointe
COLORIST: Thomas Mason
EDITOR: Jaye Gardner
DIRECTOR, CREATIVE SERVICES: Ron Perazza
ADVENT RISING CREATOR: Donald Mustard

Setting up the video game, we’re introduced to a group of humans making alien contact. The aliens can come to warn the species they apparently worship that another group called The Seekers were coming for them, but instead followed the envoys straight to them. The main character, Gideon Wyeth, goes to rescue his fiance, and that sets up the video game.

What they got right: As a giveaway set-up for the video game, it’s not bad. The art is good and you get a quick introduction to the plot of the game.

What they got wrong: Apparently the game, although I’ve never played it to have my own opinion. It’s been a while but I don’t recall Advent Rising getting a lot of favorable reviews, at least the ones I saw. (I think the problem wasn’t the game itself but some issues with bugs.) There may have been favorable ones, but the proposed trilogy never came to pass. The official website is still up and it appears to have not have been touched since 2005 as of this review.

Decision: I’m altering this line from the original review to be more in-step with with The Clutter Reports’ style. I’m holding on to this mostly out of curiosity. Plus it’s only a few pages and doesn’t take up that much space.

His side job is repairing walls.

The Adventures of Kool-Aid-Man #1

Marvel Comics (1983)

It should be noted that my edition was a mail-in giveaway from Kool-Aid. You sent in the right amount of points off of the back of the packages and when you had enough you sent away for it. I don’t think they do that anymore. Also, this is one of those old comics where I lost the cover two, so I had to look online for a scan of the cover. Finally, no credits were given within the comic. Jim Shooter was the Editor-in-Chief of Marvel at the time, but that’s it.

The comic contains two stories. In “The Thirsties Strike Out!” we’re introduced to the series concept: the Thirsties like to ruin people’s fun, but Kool-Aid-Man uses the routines from his commercials at the time (smashing through walls, giving kids Kool-Aid) to ruin their plans, including a baseball game. In “Thirst From Space”, the Thirsties attempt to cause trouble from their spaceship, including a giant thirst monster, aimed at an amusement park.

What they got right: The art is in keeping with the lighthearted nature. It’s not meant to be seriously analyzed. Actually, it’s meant to sell Kool-Aid soft drinks to kids, but that’s besides the point. 🙂 It’s just a fun story.

What they got wrong: There are people who might bring up the questionable science (like when Kool-Aid-Man flies through space) or how he always crashes through walls, and while they have a point they’re just trying to bring the commercials to a superhero comic, so if it doesn’t bother you there it shouldn’t bother you here. For that matter, complain that Space Ghost and the Silverhawks never need air in space. That’s SUPPOSED to be a serious story.

Decision: Between nostalgia and just simply being a fun read, I can’t bring myself to get rid of this one.

Scorch wanted to play the main character in the local stage adaptation of "Kingdom Hearts".

The Adventures of Kool-Aid-Man #4 (Sweepstakes Edition)

Archie Comics (1987)

The only difference between the sweepstakes edition and the regular one (besides ordering it from Kool-Aid) was the map you used for the contest. Again, I lost the cover, with this image coming from X-Entertainment, a now abandoned article site, but still up. You can actually read the comic for yourself there if you want to.

WRITER: Mike Pellowski
PENCILER: Dan DeCarlo
INKER: James DeCarlo
LETTERER: Bill Yoshida
COLORIST: Barry Grossman
EDITOR: Victor Gorelick

“The Mystery of the Missing Key” is a tie-in to the sweepstakes, in which Scorch (Archie’s version of Marvel’s “Thirsties”, although there was only one Scorch) steals the key to the Kool-Aid Vault (that’s what they called the giveaway center, where you’d send Kool-Aid points to get free stuff, not counting shipping and handling; it would also be known as the “Wacky Warehouse” at some point). Kool-Aid-Man makes friends with three kids who help him track Scorch all over the Kool-Aid Kingdom. (No secret headquarter with Kool-Aid-Man battling evil in this version.)

“The Super Surfing Contest” has Scorch ruining a surfing contest at Surfin’ Berry Beach until our favorite soft drink pitcher decides to compete against him.

What they got right: Archie went for a different approach than Marvel did. Instead of fighting crime from a secret headquarters he was simply the caretaker of the Kool-Aid Kingdom who loved making sure kids had fun. While the Thirsties came off as just a bunch of fun-ruining thugs, Scorch is more like a bully, and I think Archie may have had the better approach, even if Marvel’s was more action-packed.

What they got wrong: The various areas of the Kool-Aid Kingdom was based off of the many different and colorful-named flavors of Kool-Aid at the time. Now there’s like 4 or 5 and no more colorful names and mixed flavors. Just the boring basic ones, and I miss Mountain Berry.

Decision: I wish Archie had kept the superhero routine of Marvel (who did the first three issues, I believe), but I still kind of dig the stories. I’ll keep this one, too.

Hey, I actually own this cover.

The Adventures of Kool-Aid Man #8

Archie Comics (1991)

WRITER: Mike Pellowski
PENCILER: Dan DeCarlo
INKER: Alison Flodd
LETTERER: Bill Yoshida
COLORIST: Barry Grossman
EDITOR: Victor Gorelick

Unlike the other two I reviewed this week, I don’t believe this one was ever sold on comic shelves, but was only available through Kool-Aid (the prize center now going by “Wacky Warehouse”.

Rock-A-Dile Red learns that thieves have stolen his tour trunk, which also has the formula to his namesake Kool-Aid drink mix. Kool-Aid Man, Red, and the kids use the Wacky Travel Machine to travel to the Bongo Jungle to track down where the thieves hid the trunk.

What they got right: Although they’re just trying to sell a then new gimmick flavor, there isn’t a whole lot of Kool-Aid shilling compared to the previous issue. The clues the gang uses are based on musical puzzles.

What they got wrong: It’s way too short. Sure it’s a free giveaway, but the previous issues I reviewed (one of them also being an Archie production) were full length comics with a normal comic cover (which I’ve since lost, but that’s besides the point). This is about half the length, just one story in the other two, with a cover that’s of the same grade paper as the comic. I can see why this one wasn’t on store shelves, even though the other two were.

Decision: I suppose the only reason I’m keeping this is to not break up the “set”, but it doesn’t take up a lot of space since it’s such a small comic. Plus, I’m not sure I could get rid of it anyway.

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So I didn’t get rid of this batch, but there are some that I will be getting rid of. Thus far I’m only 40 comics in so I should try and get a move on.

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