I went out for Free Comic Book Day on Saturday and grocery shopping earlier in the week. So I didn’t get a chance to do any clutter clearing. I do know what next week’s project will be, and it’s another revisit. It’s not one of the usual clutter magnets but it is one I need to work on again. In the meantime I get to swipe from my other website (it’s okay to steal from yourself, right?), and the Scanning My Collection series over at BW Media Spotlight, where I recently looked at a Batman graphic novel that gets little attention in the comics world. Enjoy.

The world is an ever-changing place. Some are good and some are bad. Thus is the way of things. For example, I was a kid when video games became popular and we even had an arcade in walking distance (at a time when parents didn’t freak if their kid left the yard…if they’re even that “brave”). I was a kid when home video game consoles were first being sold in stores, from the Odyssey II to the Atari 2600. I was a kid when home computers were first marketed to homes. My cousin had a Commodore Vic 20, my friend had the same kind of TRS-80 that was in the corner of our homeroom in school, and my dad eventually bought an Atari 800 where my mom schooled us in Ms. Pac-Man.
This morning I took a walk since it’s good for my recovery and it’s unusually warm today. (It should be back to normal by the weekend.) In a case strapped to my belt was a device that was more powerful than all of those machines, can do everything those old machines can do and more, and was thinner than the manual for any of those devices. We are all now more connected than ever thanks to data plans, wi-fi, texting, and that rare moment someone actually makes a phone call. I still remember one day when I walked past someone talking to a friend on her cell phone in the days before smart phones, walked a little ways down and saw her friend as they were trying to find each other. (Of course I pointed her in the right direction. It still makes me laugh.) But in the days when the internet was just starting to exist and required a separate service that would tie up your telephone, people were still worried about what this brave new world would be like. Some people are afraid of it now as there are those who are more than willing to cause you harm in one form or another for their own benefit and amusement.
1990’s Batman: Digital Justice is a combination of Tron and Blade Runner, a predecessor or early contemporary of the rising “cyberpunk” movement of science fiction, where man and machine fought for control. And technology even played a part in its creation. While characters are drawn on the computer (long before programs were actually designed to make comics on the computer), 3D modelling was used for backgrounds and other imagery. It followed on the heels of Marvel’s gimmick of using a computer to create a comic, 1987’s Iron Man: Crash. While I have never read that comic, this one is more Tron that what I’ve read about it, while set in a computer-controlled Gotham City. But does Digital Justice go beyond the gimmick? Yes…until things get weird.

“Darn static electricity. Why did I buy this carpet?”
Batman: Digital Justice
DC Comics (1990)
WRITER/ARTIST: Pepe Moreno
DIALOG: Doug Murray
ADDITIONAL DESIGN: Javier Romero
ART ASSISTANT: Bob Fingerman
PRE-PRESS: Anaya Systems
ANAYA PROGRAMMER: Vincete Sosa
The closest I could come to finding a computer drawing program called Anaya was a plug-in for Photoshop whose website hasn’t been updated since 2008. I know he made this on a Mac II. Computer geeks would find the full stats interesting, but there are better computer programs released for free now while most of the comic creators I know split between Photoshop and Clip Studio Paint (formerly under the more fitting name Manga Studio). But you’re here for a comic review, not a computer/art geek lesson.
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